Pong with AI(Wowie Jam 4.0)
Made for Wowie Jam 4 - Theme: "Collaborate With AI"
So this is a pong...with AI...a bunch of AIs actually.
Goal is simple - defeat 15 opponents to win a competition with your AI partner.
You cant control racket,AI will control it.So HOW DO YOU play?
Well...You pick a starting AI sample program and after every match with another AI you will get a option to upgrade it .Make it smarter,faster or stronger! Upgrades and opponents will be randomly picked,so every time it can(and most time)will be different.You can charge SUPERSHOT from time to time - to go super fast.But be aware opponents can do same to you.Also where is people talking about very strong AI who enter a competition too,so try to make your AI a world class ponger!
My first game jam ever and i am pretty excited! Task was not easy - working on a game almost 2 days,and sleep like 3 hours :/ But glad to make it!
Because its my first game jam, i decided, it will be based on first major video game in history - PONG! And it also perfectly fits a theme too ;) So enjoy my game(or not) and leave a comment about it.Have a nice day,i'm going to bed soon...zzzzzzz
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | FunZir Games |
Genre | Sports, Puzzle |
Tags | experemental, Incremental, pong, Relaxing, Roguelike, Short, Singleplayer |
Comments
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after you die, it just loops infinitely.
Game instantly breaks after 2-3 rounds...
Ok,game is updated,let me know if it fixed for you.
Nope still broke. Got through 3 rounds this time and it broke on the 4th. I think it's the skills at the end of each round. It seems to work for certain skills while selecting a certain skill breaks it. I selected the reaction skill and it breaks the game on the next round. There's probably other skills doing the same thing
The major problem with this bug - i cannot reproduce it.
Some people have same problem during gamejam and others dont.For me game working fine,and this crap never happens.Tried today for about 2 hours,testing on 2 different PCs,but it never occured.So i dont know...I updated a game again,made some tweaks in code, to be sure.So let me know if this fixed :\
And ty for feedback,appreciate it!
Yeah just happened again. Same skill reaction the game broke again. Maybe it's a Firefox bug or an Adblocker bug. I'll try the game in chrome.
Here is a gif of me selecting it Gif
EDIT: Happened again in Chrome with no extensions this time... Very strange why it doesn't happen with you.
Yes, it very very strange!Cannot be upgrades fault for sure,cos all of them run through same code.So if one of them broke the game,then others will be doing it too.I even tested in one of my runs, some days ago, with 75 or more reaction,but game never broke.Maybe its addblocker,cos i dont have one on both my browsers.Its something to do with scene transitioning,but that and how is a mystery :)
Again, thanks for feedback,too bad i dont know how to fix it! Maybe, after some other projects in Godot for browser,i will get thats a problem here.
Time will tell.Have a good day!
I got a softlock bug like this
Ok,game is updated,let me know if it fixed for you.
Any cheats/debug tools?
Not in this build)
What does skill actually do? It seems to make it go towards the ball early, even if that puts it out of position, where it seems like it SHOULD make it better at predicting where the ball WILL go.
Skill makes AI to predict movement of the ball and execute some tactics like - corner shot or straight shot, etc.Yes i agree with you, some times, if you AI reaction or speed is low it can makes things worse.But most of the time its ok.So if you go for skill build,some points in speed or reaction is a good choice.Do i answer you queestion? :)
My speed must have been too low... Had over 60 reaction and 95 skill and it seemed to still be moving to the CURRENT position instead of the future position...
Well i never say it predicts FUTURE position of the ball,it only predicts where AI need to be with it current speed to intercept a ball,not where ball actually will be.And on top of that it also allow ai to get a chance to see if he can pull some fancy move.And more skill also change how it will be moving.
For ex. with AI skill 90(90 from 100 bassicaly) every few seconds(around 5 sec) bot checks if play can be done.If it can,bot will also check if specific(random from list) move can be executed.But this move also need to meet a criteria like angle and speed to succeed.
So even if AI succeed in check for skill,it will still need some conditions to pull a special move.And most of the time it can result in fail.
Anyway with low speed you will, most of the time, take damage even with hi skill stat,cuz ai cant even get to a ball in first place)
If you want to go for skill build better choice will be PANTHER,cuz this class have high speed from the start
(160% i believe)
Its all very simple,but hard to explain how different stats and mechanics works.
So try different builds and see that will happen)
Creative idea & execution :) I really liked it!
Thank you! My first game jam too,so i glad most people liked my idea ;)